Informal dev update

By AdamThompson 7y ago

Hey everyone,

Just a quick update for anyone curious. I'm working to finish multiplayer this week and it's taking longer than expected. I redesigned the player server system to support more players. Having every player in one continuous world is challenging. I've also taken some time off to enjoy the forum - don't worry, I wouldn't have been coding during that time anyway ;) And I've done a couple of other things like some marketing preparation, game UI setup, and getting mouselook working in Linux. Tons of progress.

It might take me as long as another week to get multiplayer testing started with alpha testers, and it might take *another* week for me to fix bugs with them. On the other hand, maybe it'll all only take a couple days. After they've tried it, I'll add more to alpha testing from the waiting list thread.

Thanks for being here,

-Adam

sounds great cant wait to play

-christonian 7y ago
My main opinion on this is don't rush, take your time, add exactly what you want, don't sacrifice features just to get the game out their being played faster!

-atomic 7y ago
@AdamThompson Thanks for the update! Hopefully everything goes as planned and you dont run into too many problems (even better none) :)

-Tony11harp 7y ago
Wow, I had no idea you were this close to alpha testing! Like Tony11harp said, I hope everything goes off without a hitch (and I also hope that you're able to make it to my spot on the waiting less fairly quickly! :D ).

-eqfan592 7y ago
@AdamThompson Let me know if you need an opinion on the market side of things. Or anything else for that matter.

-Ross 7y ago
@AdamThompson
You should add a "Game News" Forum, where only you can make threads. Its kind of hard to find this thread beside the rest.

-sxe 7y ago
Thanks everyone.

@sxe I think it'd get just as buried in "all discussions", and no one would check the announcement category all the time. Maybe I can set up a way to highlight posts without stickying them.

-AdamThompson 7y ago
@AdamThompson Highlighting posts would be cool, never seen a forum do that before :)

-Tony11harp 7y ago
I can't wait to play this game with multiplayer feature, I really am interested in the social-economic structure of the game, as well as playing with my mate.

One important note, you really need to stress test your server if you're going to do any type of large multiplayer server stuctures. I've noticed that most developers underestimate the sheer amount of data that is in a large multiplayer server, and how the scaling of multiple players interacting affects the servers.

-Ozymandias 7y ago
@Ozymandias I'm planning for scale. If demand gets too high, I'll limit players while I scale up. I'm using Erlang, which makes scaling easier than usual. We'll have to see how it goes during testing.

-AdamThompson 7y ago
Another update: It's been a rough week for me but I've been getting a lot of animation and UI stuff done ahead of schedule. Multiplayer is coming along too, and I hope to have it ready to test by the end of this weekend. Just wanted to keep anyone monitoring the forum up to date.

-AdamThompson 7y ago
@AdamThompson Any news about progress is good news, so I'm glad to hear it!

-Ozymandias 7y ago
@AdamThompson Good to hear stuff is going ahead of schedule =D

-Tony11harp 7y ago
@AdamThompson I'm getting so excited, I hope you will reach me at the waiting list soon :D

-Fennris 7y ago
I'm waiting to test it. :)

-sxe 7y ago
Wheeeeen?
We are starving for something cool!

-CheLoV 7y ago
Like a day or two to the next test build, tons is done, finishing the last bits :)

-AdamThompson 7y ago
to the next? there was already the first one? :O

-CheLoV 7y ago
Only for the alpha testers...which will be expanded soon.

-AdamThompson 7y ago
Multiplayer is being tested by a few alpha testers as of last night. It's pretty buggy so we'll take a few days to work those bugs out. Once it's more stable, I'll invite more to try it from the waiting list. In the weeks following that, cool things are going to start being added, like property, invention, and basic crafting. Thanks for your patience, everyone :)

-AdamThompson 7y ago
@AdamThompson Good to hear some testing is going on =D

-Tony11harp 7y ago
EXPAND ME TO THE ALPHA PLEEEEASE! :D

-CheLoV 7y ago
sounds great cant wait keep up the great work

-christonian 7y ago
Happy to see progress as usual!

-atomic 7y ago
Cant wait to see it, and good to hear your moving forward

-wrangler 7y ago
Cant wait to see it, and good to hear your moving forward

-wrangler 7y ago
@AdamThompson Glad to hear of progress.

My broadband gets switched off in April (moving house), but being able to help test this game is really motivating me to get reconnected ASAP.
Good luck with the testing!
:)

-deMangler 7y ago
Great to hear progress, keep it up

-Jail4mind 7y ago
Thanks everyone, I really appreciate the support.

Just got a new version to testers with a ton of bugfixes. I hope this will be the version we can bring in more testers on!

-AdamThompson 7y ago
@AdamThompson I can't wait!

-Ozymandias 7y ago
Those testers that are already in make me envy! :)
Great job there!

-CheLoV 7y ago
Don't be envious, it's nothing that great - yet. :)

-AdamThompson 7y ago
@AdamThompson is wrong. It's actually pretty great.

-Slinks 7y ago
@Slinks lol

-AdamThompson 7y ago
@AdamThompson Not helping I know.

-Slinks 7y ago
I can't complain :D

-AdamThompson 7y ago
Wow, really pumped to hear testing has started! Can't wait to jump in and do my part! :D


-eqfan592 7y ago
@AdamThompson how are you distributing client, direct download im guessing?
Since there wouldnt be enough seeds for torrent.

-Tony11harp 7y ago
Direct download, yes. The client is relatively small.

-AdamThompson 7y ago
Ah okay. Thanks!

-Tony11harp 7y ago
Another update:

This is going to be a slow rest of the week for me for development. Other things are coming up I have to take care of for a few days. I will keep bugfixing though. Multiplayer testing continues to go pretty well. I invited more waiting list testers yesterday, and I'll keep doing that as we eliminate more bugs.

The next big update will probably happen along with the newsletter next week (the first week of April). That should include preorders (not a big deal, just for those who want to support the game financially) and some actual gameplay to test, such as harvesting, claiming property, inventory, and maybe more.

A lot of big game additions are close now, next month is going to be interesting.

-AdamThompson 7y ago
i am still to far away in the list to be the tester D:

-CheLoV 7y ago
@CheLoV Its funny because I've been here for a while and I am too :P

-Ozymandias 7y ago
A new multiplayer version with tons of improvements is now in the hands of testers.

-AdamThompson 7y ago
you just made all us non-testers mad :p

how big do you plan to have alpha?

-Greatest 7y ago
Don't be mad :-P

I really have no idea. Server load per player is less than I expected, which is good. Alpha will keep growing until I'm ready for Beta. That could take long enough that I'd end up with a lot of testers. I'll switch to Beta testing when I consider the game to be fun and worth playing.

-AdamThompson 7y ago
Could you release some screenshots or even videos to satisfy our appetites?

-MJM 7y ago
@MJM Yes absolutely, that is a very good idea, thank you. I will try to think of how to best do it.

-AdamThompson 7y ago
Gosh there's a lot of active threads in our forum. Sorry if I don't answer very well, development is all-consuming lately.

The work I'm doing on the server has turned into a big, cool update that will include important features like terrain caching and full loading of the world. I will have it ready within the next few days at most. After testing it, it's my hope that this will be the build that allows us lots of players in the game at once, which means more testers for the gameplay stuff that will be added later this week.

-AdamThompson 7y ago
Tons of progress on the server! Just a few more things to add, then I'll get it to testers, write a newsletter about everything, and maybe get video, screenshots, and/or preorders going.

I haven't read any of the serious threads today, but I will catch up sometime :)

-AdamThompson 7y ago
@AdamThompson If pre-ordering comes before the beta, could you give those who pre-order alpha access? That would be great!

-thejanitor 7y ago
@thejanitor That's what I'm thinking, but I need to be able to support enough players to do that. Maybe they'd just be at the top of the list. I also want to let in those on the forum list if I can. Also I promised the first few hundred newsletter subscribers a chance to play for free; but I can do that with some free playtime during beta (when I can support that many).

One thing is that I don't really want any incentives to preorder beyond wanting to play the game and support development. It's not my goal to force anyone to preorder, and that applies to choosing testers too.

-AdamThompson 7y ago
Ive played several paying game before but I like know why am I paying before i do.
So maybe a trial time or something like that is a good idea to show the costumers what kind of game is this :)

-Trias 7y ago
@AdamThompson Well whatever you decide I will still pre-order :). Access isn't that big of a deal for me as seeing as it is in alpha there won't be much to play with anyways.

@Trias When the beta comes out everyone who has posted in the alpha tester thread will have free access I think.

-thejanitor 7y ago
@thejanitor Thanks, that is great to hear.

@Trias I don't think there will be a trial, but maybe for early members here or something. Don't know yet :)

Another update: I just got a huge improved build up for testers. Hoping that this is the one where I can start getting more players on the server. The rest of this week will be newsletter, a little marketing stuff I'm behind on, and the start of gameplay updates.

-AdamThompson 7y ago
Even if I got access to the full game from Beta, i'd probably still preorder it.

-MrAnderson 7y ago
@AdamThompson I understand you wont give tial time to the newcomers but if you look aroung in the MMO world you can see all they give some time to look around and see what kind of game is this.
Even the biggers EVE online give 15 day trial and WOW also becouse most of the players come from trials so its mostly a marketing action.
Most of the players not pay and play type, mostly play than pay.
It can turn your game popular or not and not just the gameplay, graphic, crafting, etc.

But its your choice and is only my opinion. :)

-Trias 7y ago
@AdamThompson Maybe you could give each person one week of playing on First Earth and every week change people, then everyone could have a go. I know that I would love to play, even for one day.

-MJM 7y ago
I have to agree, having to pay for a game without knowing much about it is going to turn alot of people away. I said in the other thread on the subject that I don't usually play subscription games, but I have paid for quite a few single pay games...each of those games had a trial so I knew what I was getting when I got it.

think of all the internet games out there, then ask yourself how many of them are actually worth playing(probably less than 10% of them). then think about how you'd feel if you were looking for a new game and came across a description that sounds like what you want(no trial) and had to pay to see what it was like and it wasn't what you wanted...

with a trial you'll have more people coming into the community, if they enjoy the game they'll stay, if not they'll go away. I don't see how a person playing for a week or 2 will change anything in game even if they decide to leave after the trial is over.

-Greatest 7y ago
Thanks everyone. My thoughts about the possibility of a trial are [here](http://firstearthgame.com/forum/discussion/comment/201#Comment_201). Still haven't worked it out.

-AdamThompson 7y ago
@Greatest Wurm Online had a problem with new trial players where they would come in, build a small place to live near the starting location and then quit. Because it was on a non PvP server you couldn't destroy what they had left so you ended up with an ugly abandoned shanty town all around the spawn location. I could see a very similar thing happening in FE. Possibly placing limits on trial players so that they can't build near the spawn could solve this problem.

-thejanitor 7y ago
a better solution would be to deny trial players the option to own land. if they can't own land they can't build a house someone can't come along and destroy. they still get to explore the game and try out different things, but they would leave no lasting footprint.

-Greatest 7y ago
@thejanitor The problem is true but let me say paying players also can leave they buildings if they not enjoy the game and leave it.
This problem is exits in all kind of building type sandbox game (EVE, H&H, Wurm, Minecraft, etc).

-Trias 7y ago
I'm setting up preorders, picking some screenshots, doing some interviews, maybe doing kickstarter, and writing a newsletter after all that. :) Development will slow down for that this weekend, and gameplay will happen next week instead of this week. I might even rest on Saturday!

-AdamThompson 7y ago
@AdamThompson Kickstarter would be awesome! Will be glad once pre-orders are here finally =D

-Tony11harp 7y ago
Tbh, Haven and Hearth had a great thing there - have random spawning points for everyone unless they have the "hearth secret" of someone they'd like to start with. That prevents everyone starting at the same spot (which, if you think about it, makes no sense if the game is as huge as it is) and being herded or subjugated to a "shanty town" :)

-Tacheron 7y ago
@Tacheron completely agree. with everyone starting in 1 area you get lots of people competing for the same resources...but thats not the only problem

I'm going to point at rpgwo as an example of why this is bad:
in rpgwo everyone started in the center of the main town
first person to get the cash to buy land buys the spot right at the town exit
second person to get the cash buys the spot beside it, and so on and so forth til the town in basicly walled in by people walling off thier property...

-Greatest 7y ago
I'm planning to start everyone in the same general area in the beginning. Realistically, people start where there are other people, in proportion. So as people spread out into other areas, I'd like people to have a % chance to spawn somewhere based on how much population is in the area, or choose their starting area based on player-named areas.

-AdamThompson 7y ago
I get you - I'm just saying I'd PREFER to spawn in the wilderness and have to learn how to survive and adapt ;)

-Tacheron 7y ago
if its spread slowly out from the center(or wherever the start area is) that should be fine, its the single start point that causes problems. for those of us planning to join the game as soon as its possible and hopefully get the chance to name some of the places how will the choosing option work? for those of us who would like to invite a friend or 2 to play and you haven't named a place yet, will there be some other way of starting together?

-Greatest 7y ago
As an example, Say a village is created by players, and they have a claim on 'X' amount of land, I think it would be prety cool to have an option for new players to spawn in that village, and be invited to stay there until they are ready to venture into the unknown.

-Talton 7y ago
...unless you decide NOT to let them venture into the unknown, eh? Gotta love that newbie workforce >:D

-Tacheron 7y ago
@Tacheron

ATTENTION SLAVES! YOU MUST FLATTEN 100m2 OF GROUND BEFORE WE WILL LET YOU OUT OF THE VILLAGE.

Yeah, good idea.

-MrAnderson 7y ago
And pave it...don't forget the paving ;)

-Tacheron 7y ago
@Tacheron @MrAnderson That reminds me of when I first played Wurm Online... XD.

-Driver405 7y ago
Quick little progress update:

I've done some other stuff the last few days and will be tomorrow too. Development should pick up again on Wednesday with gameplay updates.

The server has been totally stable with no crashes the last few days. (There are still a few bugs, just not crashes.)

I haven't been able to keep up with the forum lately. I'll try to catch up; I promise to read everything even if I don't always respond. Development is the main thing I want to do. A wiki might help organize our information, I'm thinking about what kind of wiki to set up.

-AdamThompson 7y ago
@AdamThompson I think having a wiki on the site itself would be the way to go. Would be much easier to find all the info on here instead of having to look for a link to the wiki. There are some available free to download and install to your website, just google it :)

-Tony11harp 7y ago
Another update: I wasn't able to work today, but I should be full time developing again starting Thursday night. I caught up with the forum a little but I still have some threads to read. There have been some preorders, that is very exciting.

-AdamThompson 7y ago
@Driver405 Oh man I was the king of newbies in Wurm Online. I helped run a village called Roadside which must have taken in hundreds of them over the years, and yes they make great slave labour :d.

-thejanitor 7y ago
@thejanitor Haha, yeah I helped run a village called Blackwolf Village/Insanity village in the GV server when I first started Wurm.
I had a perfect little house, then I quit for a while and it decayed >.>.

-Driver405 7y ago
@Driver405 lol remember when we traveled over to the otherside of the map.. what a fun day that was, Im expecting event such as that on here, but it sounds like its going to be VERY far away, time to setup an epic road system :P

-Talton 7y ago
@Talton In game it just so happens that the terrain has sort of natural roads, I've noticed a few dirt paths that lead in between hills, it does break off at points though, but you can continue to run forward and will hit another path. :)

-Tony11harp 7y ago
Update:

There will be major development updates this week for real. I'm working on harvesting, which is looking like it may require me to add property and invention at the same time. It might be one huge update of all three things at once. Still working out the details.

-AdamThompson 7y ago
@AdamThompson Keep it up, hopefully it will give us something to talk about, the forum has become rather stale lately ;)

-Ozymandias 7y ago
@AdamThompson Sweet, can't wait to try out some features in game now that the server is good :)

Just waiting on money to go into paypal for pre order =D

-Tony11harp 7y ago
@AdamThompson

So, owning property is required for harvesting then, I assume? :o

-bobbahbrown 7y ago
@AdamThompson Awesome, can't wait.

-Driver405 7y ago
@bobbahbrown No but harvesting from a place will, over time, make you own that place, and you can't harvest from places someone else owns (without their permission).

-AdamThompson 7y ago
@AdamThompson Harvesting from a place over time lets you own land... Hmm that's interesting, never seen that approach of claiming land before =D

-Tony11harp 7y ago
@Tony11harp I'm following the example of [homesteading](http://en.wikipedia.org/wiki/Homestead_principle). Edit: Based on Rand and Locke.

-AdamThompson 7y ago
I think ownership should be done a different way. what if multiple people are harvesting the same resource? will 1 person be the owner, will they be co-owners? what if they're both harvesting at the same time when ownership is given, will 1 of them just stop harvesting?

I'm still unsure on how you're planning landownership(1 plot of a fixed size or multiple plots that can't exceed a certain total), but I can see problems with people owning things they possibly didn't want just because they were gathering some resources from there, or possibly unable to own what they want because they accidently owned something else. I'm all for a person being able to claim a resource and use it for themselves, but there needs to be more to it than just using the resource. a horrible example of this could be gathering water from a lake or pond(once water is added) and owning a piece of property thats basicly useless...

-Greatest 7y ago
@Greatest There could be different type of permissions, you could own the property, but have a public access permission on it, allowing anyone to use it.

An example would be, a person plans a row of apple trees, so they become the "owner", they could give everyone permission to pick from the trees, but NOT cut them down.

I agree that just being able to hit a tree and then call it yours is abit unfair, so there would obviously have to be percentage of use based ownership.

-Talton 7y ago
@Talton He did say over time, not just one hit and you're done.
So maybe if two people work on a farm over time they'll both own it. But that means they would have both needed to be there at the start, and you couldn't do something like own a lordship where you pay others to work your farms.

-Ozymandias 7y ago
@Ozymandias Ack, missed that, thanx lol

Im sure whatever is chosen in the end will be most excellent :D

-Talton 7y ago
This is a cool discussion that's even giving me more ideas.

Land ownership is of any number of fixed-size plots. Applies to water as well. (I don't think owning a lake or pond would be useless!)

2 people trying to use the same land is a good question. The first person to start working it gets the claim. I should probably add a visible indication that the land is "being claimed" by someone. If they don't do enough work within the time limit (which I haven't determined yet), the land reverts to unclaimed. It's a significant amount of work, so it's not just picking an apple :) There won't be co-owners (for now) because that's complicated and I don't believe co-ownership is fundamental to an economy.

Once you do own property, you can make it private or open to the public. This could limit travel, so there should be a huge economic incentive for public-access private roads.

Later you might be able to do access on a per-name basis, which allows you to sell memberships, charge tolls, etc. Also later, the idea of giving people specific permissions (pick apples but don't chop the trees) is a good one. I'll have to think about how to do it. Maybe there could be a separate permission to allow access to renewable resources within a certain threshold, like things that renew with 1 day, or 1 week, etc.

-AdamThompson 7y ago
if there is an indicator showing that the land is 'being claimed' people will be griefing the area by harvesting/stealing/destroying natural resources there. could be really bad if the person is claiming the land as a farm and they have planted stuff there already. all the games I've ever played that had farming allowed natural plants to be harvested in some way and then planting them on land you already owned, if the only way to own land is to work on it then thats going to make being a simple farmer nearly impossible.

I do understand that its a good way to stop 1 person from owning lots of good resource spots since they can't work them all at once. I can also see someone daily going around on a large area of land doing a few actions to keep the 'being claimed' tag on land so noone else can claim it, making it impossible for anyone else to settle in an area even if that person isn't planning to use the land. your system has merits, but it has more drawbacks and I don't see it working out too well...

-Greatest 7y ago
@Greatest That's not quite how it works. "Being claimed" is a temporary status that happens briefly between starting to use the land, and owning it. All it does is make it so that only 1 person can claim the land. It doesn't affect how much land you can own, and once you own the land you don't have to keep working it to retain ownership. It's simply like homesteading in the real world.

-AdamThompson 7y ago
@AdamThompson What he's getting at though, is what if someone went around and claimed all the land you planned on working on while you were offline? Or surrounded your home in claimed land?

-Ozymandias 7y ago
If you planned on working it but hadn't yet, you had no claim to it, so I don't see a problem there.

Surrounding you in claimed land doesn't matter, but surrounding you in owned land could be a separate problem. "Traveling" would get around it. (On principle it wouldn't be reasonable to allow someone to get trapped this way, so if Traveling isn't enough there will have to be other ways around it.)

-AdamThompson 7y ago
@AdamThompson Would it be possible to make it so claims can't touch, but have to have a few meter gap in between?

-Tony11harp 7y ago
This isn't about claims at all. That's a misunderstanding.

Having space between owned properties is not a bad idea, though I think it has some problems.

-AdamThompson 7y ago
I think a player should be able to choose what land they want to claim...I have a few ideas about ways to claim:

1)player has a set amount of land they can claim(for this example lets say 100 miles^2). they can claim 1 huge block of land thats 10 miles by 10 miles, or they can claim 100 1X1 areas spread across the map or a combination maybe 1 5X5 and 75 1X1 or an 8X8 and 36 1X1...none of that matters, they just have to claim that area and noone else can use it without permission. similar to your way, but takes less time to claim.

2)player gets 1 claim that can be expanded based on usage. claim starts at a certain size and the more they build on it the larger it gets. this could cause problems withh people close together but keeps 1 person from claiming a huge ore deposit and not even using it.

3)predefined blocks of land, maybe grid based, and a player may claim these. maybe they have a lmit of 5 or 10, or maybe they can only claim 1...with multiples it still gives a player the freedom to claim places across a map and not be limited to 1 place, or to claim a few that border and make 1 huge place.

your idea of limitless land could cause a problem with 1 group being highly active and claiming nearly everything. I don't know if it will happen but I'm sure some will try, and if all they have to do is start working on the land to keep anyone else from claiming/owning it, they'll have a good chance at success.

@Ozymandias you brought up 2 I hadn't even thought of...with a system of 'use it and its yours' its just open to too much possible griefing.

-Greatest 7y ago
Limitless ownership works in the real world because there are other factors at work. Any arbitrary limits in FE would undermine a realistic economy.

I definitely don't see any griefing problems with the homesteading method. It's pretty straightforward.

-AdamThompson 7y ago
An analogy: Claiming land works exactly like getting the first hit on a mob in WoW (and some other MMOs). The first person to damage [claim] it gets credit for the kill [ownership] and the loot. It takes some time to kill [claim] it, and once you're finished killing it, it's dead [owned]. If you don't kill it fast enough, it resets to normal. Same concepts for land.

-AdamThompson 7y ago
@AdamThompson There could always be griefing involved if someone intentionally claims land they won't use but they know you will try to or want to use.

-Ozymandias 7y ago
Their claim would run out of time and reset the land to unclaimed. If they tried to do this repeatedly, it would be just as much as owning it, so they might as well just own it.

-AdamThompson 7y ago
I would suspect that in order to homestead, stake and maintain a claim of ownership it would be important to "improve" the land. Build a structure or fence. As @AdamThompson said, if someone tries to game Homesteading by actually maintaining their ownership through use and improvement I suppose that would just be called ownership.

Would a collaborative ownership be possible via a contract? In order to extend reach? I suppose a corporation of this type may need to be invented.

-mclazarus 7y ago
http://en.wikipedia.org/wiki/Easement

A system like this shouldn't be too difficult to implement programmaticly. Could be a patch of land that goes through all property that is open to be traveled upon. I can't say i'm a fan of using fast travel to get around claimed land.

-Slinks 7y ago
@mclazarus There won't be such contracts at first, but having corporations seems like the right direction to go in the future. What do you mean by 'extend reach'?

@Slinks I wasn't aware of easements, that is absolutely the right solution, I will think about how to add that. I can see the danger of using fast travel to get around owned land, but I can't think of any concrete problems with it - did you have one in mind?

-AdamThompson 7y ago
@AdamThompson when I mention 'extending reach' I'm speaking of the idea that I could achieve more value via cooperation with other players.

Specifically with regard to land ownership, if I wanted to vacation near the water I could cooperate with other landowners to rotate our maintenance of our respective properties. Sort of a prehistoric in-game airbnb.com

-mclazarus 7y ago
I think the easiest way to do it would be to allow players to walk over other people's land but have actions restricted.

any chance at all you'll reconsider on the way you want land to be claimed? maybe you've been playing games with super nice communities, but I know with a system like that people will grief everyone they can and it won't be too hard.

-Greatest 7y ago
Thanks @mclazarus.

@Greatest We'll see how it works. If something enables griefers I'll fix it. Agree about just allowing players to walk freely without taking actions on others' land, that's the simplest solution.

-AdamThompson 7y ago
Being fully locked in by claimed land that becomes impassable to you by any means other than fast travel is a bit of an immersion killer.

I love the idea of claimed land, but the issue of impassibility keeps making me think of ways that I could be abusive in testing. An easement system would solve any gripes I could foresee.

Example:
Needing to use fast travel too often, even if you're only intending to travel a few in game meters could prove annoying

-Slinks 7y ago
even with trepassing allowed you'd stillhave problems if the person fences/walls in the the land

-Greatest 7y ago
@greatest People will find a way to be dicks no matter what, but with an easement system in place you would have to have some form of passable terrain allowing people to get from one plot of land to another.

If you've ever played Ultima online feel free to think of an easement as the steps of a player owned house. You're capable of walking on it but if you venture inside you can be ported out or blocked entirely depending on the settings in place by the owner.


-Slinks 7y ago
@AdamThompson where are you?? :)

-sxe 7y ago
@sxe Hes probably having a weekend break or coding :D



-Talton 7y ago
@sxe A mix of Diablo, MLP, and coding ^^

I am determined to get FE development momentum going again this week.

-AdamThompson 7y ago
hehe, nice to hear that. I hope all of you enjoy the rest of the weekend.

-sxe 7y ago
Hang in there everyone...development going well today, updates within a day or two.

-AdamThompson 7y ago
Woot!! sounds good to me xD

-Talton 7y ago
@AdamThompson Awesome :D.

-Driver405 7y ago
Well I haven't finished the next build yet. I took yesterday off a bit. I won't make any more promises about when I'll be ready, but I do hope to get a build out over the weekend. No guarantee though.

I'm at this difficult point where many things have to be added at once, because they're all integrated with each other. It's impossible to do in parts. This is property ownership, harvesting, inventory, exchange, invention/discovery/actions, and time management. The server already supports most of it, so the work is on the client interface and on defining interaction rules. Rules like, how 'easement' will work on land, how you manage property, what happens if you start a trade then walk away, whether you can trade distant things, etc.

I may have to sort out a lot more before it's all done, but it's going pretty well :)

-AdamThompson 7y ago
@AdamThompson It's alright, just take your time and make sure it's right :P.

-Driver405 7y ago
A masterpiece is never rushed :D

think its important to take some time off aswel

-Talton 7y ago
@AdamThompson Don't worry you're not a the point in the development cycle yet where we start hounding you and complaining. I'll let you know when you get there.

-Slinks 7y ago
@Slinks That comes right after the bugs that everyone hates. :P

-Ozymandias 7y ago
@AdamThompson Thanks for the update, and I'd rather not here a time that its coming if it isn't a definite so thanks for not saying another 2 days :)


-Tony11harp 7y ago
Tis but a secret xD

im amazed adam is doing all this by himself personaly, if it takes time, it takes time

-Talton 7y ago
Thanks everyone.

-AdamThompson 7y ago
@AdamThompson No thank you, for doing all the work for this awesome game!

-Tony11harp 7y ago
Just to clear up any concerns, yep I'm still alive. Working on the same FE stuff, and also other work to pay my bills. I'm using some time to pursue funding sources. I'll update if anything happens with that.

I owe everyone a May Newsletter, so that will go out within about a week regardless of how much progress is made. I'm hoping to get something done before I write the newsletter.

-AdamThompson 7y ago
heheeh, cant wait to do vid on next alpha build :D

Hope the progress is coming along nicely Adam!!

-Talton 7y ago
Forum has been quiet lately, i wouldnt be surprised if it exploded with activity when Adam rolls out the next build lol :D

-Talton 7y ago
@Talton

Quite likely that it will. Seems like Adam is going to push out a large update. Heres hoping! :D

-bobbahbrown 7y ago
@bobbahbrown Hope he has enought toilet paper xD
(Sorry, crude joke)

-Talton 7y ago
Hey :) I've made some money and I have time this week to finish the update! I've changed my mind about the newsletter, I think I'll skip it since there's not enough to say. I think I'll have progress to post about by tomorrow night.

-AdamThompson 7y ago
@AdamThompson Yay! Progress! :P

-Driver405 7y ago
well im all signed up surprised only 30 people have signed up for beta testing just waiting for that to start ill push this thread up over on the dwarf fortress forums to get u some interest as long as the game is actually going ahead to beta see if u cn get a few more testers in http://www.bay12forums.com/smf/index.php?topic=104953.105

-ollobrains 7y ago
@AdamThompson Good to hear an update from ya, forums have been quiet recently :D

-Tony11harp 7y ago
to quite might turn some people off signing up with their funds for beta they like to see activity first

-ollobrains 7y ago
@ollobrains Hehe Seems like it didn't turn you away =P

-Tony11harp 7y ago
@AdamThompson good to hear!



-Slinks 7y ago
nah i put some money in though i expect the original timeframe to access the beta testing to remain by end of May. Still the above remains get something happening get us playing so we can do youtube vids, pics and get the PR out there and things will move up fast from there

-ollobrains 7y ago
@ollobrains
I think that advertising FE as "3d version of minecraft" is not really accurate. First, Minecraft is already 3d. Second, Minecraft is not an MMO. Third, it's more about moving blocks than survival, economy and crafting. Fourth, I doubt that FE will allow tunneling (it seems to use heightmaps). So in fact it's even less 3d than Minecraft. In the end those are different types of games.

-Procne 7y ago
Adam could add a "Undermap" where you could access through certain buildings and isn't part of the surface heightmap. A good example of this is HnH; you build a minehole, it moves you to another map "under" the surface/

-MrAnderson 7y ago
Oh, obviously, but it's still not the same. In Minecraft you can dig in all directions, create/destroy ceilings/floors. You can "sculpt" the world in any way you like.

-Procne 7y ago
@Procne That is accurate. @MrAnderson It's possible, just not planned.

-AdamThompson 7y ago
@AdamThompson we'll need some way of getting things from underground whether its ground water in a large drier area, oil(later in game), or even raw materials we'll need for other things...surface materials run out fast, we'll need mine shafts soon and pumps not quite as soon:p

-Greatest 7y ago
ok fair enough its more of a mining of raw materials when u can dig in certain veins, with material, supports etc. However there is a preorder which promised beta acccess by may when is this going to occour all we need is a dev update and to switch the server on

-ollobrains 7y ago
@Greatest Currently it works like UO or WoW, where you interact with the simple surface to get what's underneath. You'll be able to get ores and wells, just from the surface.

@ollobrains The beta is for May or June, and with my current slow progress it's looking like June right now, at best. It's more than just switching on the server - the game needs to be ready :)

-AdamThompson 7y ago
@AdamThompson :p sure take the easy way out

using a multi tiered system would allow us to live in huge underground cities...and who wouldn't want to do that?

-Greatest 7y ago
I could go spread this over to a forum I know about, if you want ofc Adam

-MrAnderson 7y ago
@Greatest Haha.

@MrAnderson I think we would all love that. Maybe wait until we're at beta, or closer. It's up to you.

-AdamThompson 7y ago
@AdamThompson I'm curious, what would you consider beta? As in how much gameplay do you think is needed before a game should be released for beta.

-Tony11harp 7y ago
@Tony11harp There is really no definition of what a beta is required to have. I would safely say that an Open Beta should have 80pct of the features working. But I am guessing he is going to start with a closed beta which means that he can have as much stuff as he wants working.

-ACarroll 7y ago
@Tony11harp Beta, for me, happens once the game is fun to play.

-AdamThompson 7y ago
@AdamThompson Looks pretty fun to play right now :)


-ACarroll 7y ago
@ACarroll If running around in circles aimlessly is fun, then Its amazing!

-Tony11harp 7y ago
basic engine and pretty well what the alpha guys have been doing except with the pre orders and maybe the next update serving as a baseline and going from there

-ollobrains 7y ago
@ollobrains the 'basic engine' you're speaking of isn't actually the game, its the UNITY engine and hes building a game using it. by releasing what he has now as 'beta' it means hes releasing what someone else has made, and has put out as a finished product as his own 'beta' game which I think is a little bit illegal...

think I sent you a pm about that...guess you didn't read it

-Greatest 7y ago
For anyone who dosent know what Unity is.. heres a little list of games that have been made by using the Unity Engine: http://unity3d.com/gallery/made-with-unity/game-list

-Talton 7y ago
Login or Register to reply.